The Short of It

Over the past decade, I've designed websites for some of the world’s biggest brands, created award-winning video games, crafted mobile apps for Android and iOS, and have played a role in over a dozen startups.

The Long of It

My love for technology started with a Tandy 386, where I played around with coding in BASIC. After teaching myself to play guitar and piano I merged the two, writing music with software. I spent 8 years composing music for orchestras and synthesizers alike. My compositions have been performed in places like Tanglewood and the Aspen Music Festival.

It wasn't until grad school that I got involved in design. Back then I was at Carnegie Mellon, going for a masters in music and taking software sound synthesis classes in the CS department. I was introduced to Randy Pausch, who was running the Entertainment Technology Center at CMU. I ended up transferring into that program, and getting hands-on usability testing and game design experience.

After working in the gaming industry for a year, I realized how focused it was on churning out hits, and the messed up work-life balance. That turned me off to gaming and made me do some soul-searching, discovering that UX was ultimately what I wanted to do. After some usability consulting, and then working as an interaction designer at various digital agencies, I started freelancing for startups.

Freelancing for a startup and being the only designer, you end up having to take on so many different responsibilities and wear different hats. It expanded my skills in visual design and also product management and I ended up working on over a dozen different startups in just over three years.

These days, I work at Google’s New York City office within their UX group as an interaction designer. I also teach UX design to undergraduate design majors at the School of Visual Arts. I love collaborating directly with software developers and fellow designers to rapidly build, iterate, and bring great products to the world.

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My Experience

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  • School of Visual Arts Faculty, 2015 - present
  • Google Interaction Designer, 2014 - present
  • Google Creative Lab UX Designer, 2014
  • Buy With Fetch Head of Product, 2013-14
  • UX Design and Product Advisor Freelance, 2012 - present
  • Matchbox, Inc. UX Design Lead (Contract), 2-12
  • The Tin Fox Company Co-founder, Head of Product, 2011-'12
  • Sapient Manager of Experience Design, 2011-'12
  • R/GA Senior Mobile Interaction Designer, 2009-'11
  • Modernista! Director of User Experience, 2008-'09
  • Forrester Research Author, Customer Experience, 2006-'08
  • Harmonix Music Systems Junior Game Designer, 2005-'06


  • Carnegie Mellon University Masters of Entertainment Technology (MET), 2004-2006
  • Carnegie Mellon University Masters of Computer Music, 2003
  • New England Conservatory Bachelors of Music, 1999-2003


  • ONE Show Interactive Bronze, Websites, NIKE Gear Up, 2010
  • Forrester Research Companywide Awards Best Marketing and Strategy Research Report, Q3 2007
  • Game Developer's Choice Awards Best Audio (Guitar Hero) 2006
  • Academy of Interactive Arts & Sciences Outstanding Achievement in Game Design (Guitar Hero) 2006

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