I've been lucky enough to work on some great projects over the years, with a variety of companies and clients. Detailed work samples are available by request.Contact Me
Once each week for a month, I'll review your team's work, provide feedback, guidance and ideas on how to improve.
I'll conduct a detailed user-centric heuristic evaluations of an app, site or interface to uncover UX flaws and design recommendations.
I'll work with you in a quick, intensive "sprint" to generate product concepts or ideas for improvements.
Depending on timing and scope, I'm available as an interface and product designer for select projects.
Co-founder, Designer & Product Lead
Your personal buying assistant, Fetch allows you to buy things at the best price by simply describing what you want. Just tell it what you need - with a text, photo, or voice memo - and the Fetch Deal Team will take care of the rest.
Co-founder, Designer & Product Lead
Reward.me was an early-stage proof of concept. By letting us track your purchases, we'll ensure that you get the best price on everything you buy online. We launched and scaled to 1,000 beta users in three months.
Co-creator & Designer
Pacer is the first workout timer designed and built for iOS7. It lets you track how much and when you workout, allowing you to be more organized at the gym and make your hard work pay off.
Worked with Bond Gifts to help design the launch of their new iOS app.
PalTalk Mobile Redesign
Paltalk is a group video chat platform, similar to Skype. I worked with a special team hired to redesign and modernize the product.
I consulted for Matchbox Inc., a Boston-based startup building some amazing software for university admissions departments.
The Tin Fox Company
Co-founder, Head of Product
Tin Fox was an e-commerce platform for craftspeople and designers to promote and sell new products. It was bootstrapped and launched as an invite-only beta, but did not reach profitability.
Working with a team at SapientNitro, I helped rethink the usability and evaluate ways to improve UX issues with Target's recent site redesign.
One of the largest e-commerce retailers for pets in the US aimed to become more by designing an entirely new e-commerce site.
Over the course of two years I worked on various projects for Nike, feeding into a large-scale redesign effort to overhaul Nike's global web presence and e-commerce sites.
Nike BOOM App
Led the design for a new health and fitness iPhone app.
MasterCard Mobile Strategy
Crafted a year-long mobile strategy, including specs and designs for several mobile apps, for the financial giant.
Led the Nike Women team on a digital contest that played a critical role in a business strategy to grow apparel sales.
Palm Pre Tutorial
Worked with the WebOS design team to create a first-use tutorial for the Pre.
2006 - 2008
Customer Experience researcher and author for Forrester Research.
Music Game Prototypes
While working at on Guitar Hero 1, I prototyped several new music game concepts, looking for ways to expand music-driven gameplay into new game genres.
Co-founder & Designer
A project I co-founded and designed while at Carnegie Mellon’s Entertainment Technology Center. A video-game simulating the Israeli-Palestinian conflict, PeaceMaker's goal was to teach high school students about global issues.
Guiding Lights Virtual World
Guiding Lights was an audience interaction piece made in Randy Pausch's Building Virtual Worlds class. The audience is an active participant in the performance and passes around battery powered lights that are tracked by a video camera. The goal is to guide a virtual moth to safety, away from bats, and ultimately to a mate.